Muscle Memory
AAfter a successful dodge or roll, your following fast attacks hit 30% harder.
R1: next 1 fast attack · R2: next 2 fast attacks · R3: next 3 fast attacks
All 80 skills with rank values and a grade from S (shapes a build) to D (path point at best).
After a successful dodge or roll, your following fast attacks hit 30% harder.
R1: next 1 fast attack · R2: next 2 fast attacks · R3: next 3 fast attacks
Parry arrows. A perfect parry sends them back with a chance to kill outright.
R1: 15% kill chance · R2: 30% kill, +50% reflected dmg · R3: 45% kill, +100% reflected dmg
Fast attacks charge up the damage of your next strong attack.
R1: +15% · R2: +30% · R3: +45%
Each crossbow bolt that hits gives Adrenaline.
R1: 0.3 per bolt · R2: 0.6 per bolt · R3: 1 per bolt
The third fast or strong attack can empower the next attack of the same type.
R1: 20% chance · R2: 40% chance · R3: 60% chance
You lose less Adrenaline when hit.
R1: 33% less · R2: 67% less · R3: 100% less
When Vitality hits 0, spends Adrenaline to heal instead of dying. 30 s cooldown.
R1: 10% Vitality per point · R2: +33% to that heal · R3: +67% to that heal
A strong attack can buff your next two strong attacks by 50%.
R1: 20% chance · R2: 40% chance · R3: 60% chance
Start every fight with 1 Adrenaline and build more from weapon hits.
R1: +10% from hits · R2: +20% from hits · R3: +30% from hits
Take less damage while dodging.
R1: 33% less · R2: 67% less · R3: 100% less
Extra slow-motion while aiming. Headshots deal +250% and can kill outright.
R1: 30% slower, 5% kill · R2: 60% slower, 10% kill · R3: 90% slower, 15% kill
Bolts gain a share of your silver sword's damage.
R1: +10% of silver dmg · R2: +20% · R3: +30%
Spinning attack that hits everything around you, sustained with Stamina then Adrenaline.
R1: normal cost · R2: 33% cheaper · R3: 50% cheaper
Charged strike that ignores defence; more Stamina spent and more Adrenaline = more damage.
R1: +10% per Adrenaline · R2: +20% per Adrenaline · R3: +30% per Adrenaline
After a successful counter or dodge, your next attack hits harder. Crossbow damage doubled.
R1: +33% · R2: +67% · R3: +100%
Strong attacks cut the target's damage resistance by 10% per stack.
R1: 1 stack · R2: 2 stacks · R3: 3 stacks
Fast-attack crits make the target take more damage.
R1: +10% taken · R2: +20% taken · R3: +30% taken
After any crit, your next bolt disables monster special abilities.
R1: 4 s · R2: 8 s · R3: 12 s
Attacks can arm your next strong attack as an instant kill. Immune enemies give Adrenaline instead.
R1: +0.1 Adrenaline if immune · R2: +0.2 · R3: +0.3
Spend 3 Adrenaline to cast a Sign at max level with bonus intensity.
R1: +50% intensity · R2: +100% · R3: +150%
Longer Aard range.
R1: +1 yard · R2: +2 yards · R3: +3 yards
Igni strips armour and gains burn chance.
R1: +10% burn · R2: +20% burn · R3: +30% burn
Signs last longer and cover more area; extra Yrden traps and alt-mode charges.
R1: +5 s, +10% area, +1 trap · R2: +10 s, +20%, +2 traps · R3: +15 s, +30%, +3 traps
A breaking Quen shield knocks enemies back.
R1: pushback · R2: stronger · R3: strongest
Enemies stop advancing while you cast Axii; better Axii dialogue options.
R1: dialogue + hold · R2: same · R3: same
Alt Aard: hits all enemies around you with lower knockdown chance.
R1: -21% knockdown · R2: -17% knockdown · R3: no penalty
Alt Igni: continuous flamethrower.
R1: normal cost · R2: 25% cheaper · R3: 50% cheaper
Alt Yrden: a 14-yard field that damages and slows enemies.
R1: +0% damage · R2: +25% · R3: +50%
Alt Quen: hold a shield; damage it absorbs heals you.
R1: normal Stamina drain · R2: half drain · R3: no drain
Alt Axii: the target fights for you briefly and hits harder.
R1: +20% ally dmg · R2: +40% · R3: +60%
Enemies inside Yrden lose Vitality or Essence every second, scaling with Sign intensity.
R1: 10/s · R2: 20/s · R3: 30/s
Aard deals extra damage based on your current Vitality.
R1: +1% of Vitality · R2: +2% · R3: +3%
Axii affects two targets at once.
R1: 50% weaker · R2: 25% weaker · R3: full strength
Aard and Igni gain big intensity against enemies standing in Yrden.
R1: +30% · R2: +60% · R3: +90%
Yrden, Quen and Axii last longer.
R1: +20% · R2: +40% · R3: +60%
Each Sign boosts the next different Sign, stacking 5 times.
R1: +5% per stack · R2: +10% · R3: +15%
Each Adrenaline point raises Sign intensity.
R1: +10% per point · R2: +20% · R3: +30%
After a dodge or roll, your next Sign costs less Stamina.
R1: 20% cheaper · R2: 40% · R3: 60%
Every Sign cast also blasts nearby enemies with magic damage.
R1: damage up · R2: more · R3: most
After a Sign, your next three melee hits deal bonus damage from Sign intensity.
R1: +10% of intensity · R2: +20% · R3: +30%
Each potion dose heals you.
R1: 10% Vitality · R2: 20% · R3: 30%
More bombs per slot.
R1: +1 · R2: +2 · R3: +3
With any potion Toxicity, time slows when an enemy is about to counter.
R1: 5% slower · R2: 10% · R3: 15%
Decoctions last longer.
R1: +33% · R2: +67% · R3: +100%
Higher max Vitality while Toxicity is over the safe line.
R1: +10% · R2: +20% · R3: +30%
All bombs deal flat extra damage, even utility bombs.
R1: +50 · R2: +100 · R3: +150
At full Adrenaline, more crit damage vs the oil's target type.
R1: +20% · R2: +40% · R3: +60%
Oiled blades can poison.
R1: 5% chance · R2: 10% · R3: 15%
Oils also reduce damage from their target monster type.
R1: +5% · R2: +10% · R3: +15%
Every known recipe raises max Toxicity.
R1: +1 per recipe · R2: +2 · R3: +3
A strong attack on a poisoned enemy consumes the poison for a burst. 5 s cooldown.
R1: 25% of the hit · R2: 50% · R3: 75%
Decoctions raise max Vitality while active.
R1: +300 · R2: +600 · R3: +900
Potion effects don't expire while potion Toxicity stays high.
R1: until 85% of max · R2: until 70% · R3: until 55%
At 80%+ Toxicity you take 150% damage but gain crit damage equal to a share of your Toxicity.
R1: 33% of Toxicity · R2: 67% · R3: 100%
Bombs scale with current Toxicity.
R1: +0.1% per point · R2: +0.2% · R3: +0.3%
Poisoned enemies deal less damage.
R1: 5% less · R2: 10% · R3: 15%
Toxicity drains faster.
R1: 1/s faster · R2: 2/s · R3: 3/s
Bombs split into fragments that each deal 40% damage.
R1: 2 fragments · R2: 3 · R3: 4
Drinking a potion can trigger a random extra potion for free.
R1: 33% · R2: 67% · R3: 100%
Poisoned weapons deal more damage, doubled against poison-immune foes.
R1: +5% (+10%) · R2: +10% (+20%) · R3: +15% (+30%)
Per light armour piece: more crit damage and fast-attack damage.
R1: +8% crit dmg, +1% fast · R2: +16%, +4% · R3: +24%, +6%
More crit chance per Adrenaline point you hold.
R1: +3% per point · R2: +6% · R3: +9%
Per medium piece: weapon damage and Sign intensity.
R1: +2% each · R2: +4% · R3: +6%
More Adrenaline gain; Signs generate Adrenaline too.
R1: +2% · R2: +4% · R3: +6%
Successful parries, counters and dodges build Adrenaline.
R1: some · R2: more · R3: most
Day: Vitality regen out of combat. Night: Stamina regen in combat.
R1: +10 / +1 · R2: +20 / +2 · R3: +30 / +3
More carry weight.
R1: +20 · R2: +40 · R3: +60
Per heavy piece: max Vitality and strong-attack damage.
R1: +2% each · R2: +4% · R3: +6%
More max Vitality.
R1: +8% · R2: +16% · R3: +24%
Food heals over a longer period.
R1: 5 min · R2: 10 min · R3: 15 min
Cast Signs with Adrenaline when out of Stamina.
R1: 2 per cast · R2: 1.5 · R3: 1
Fire, frost, force, magic and poison damage up.
R1: +3% · R2: +6% · R3: +9%
Per medium piece: Sign intensity (Stamina regen at higher rank).
R1: +2% intensity · R2: +4% · R3: +6%, +1 Stamina/s per piece
Bigger bonuses from slotted mutagens.
R1: +10% · R2: +20% · R3: +30%
Hitting with a bomb raises melee damage for 10 s.
R1: +10% · R2: +20% · R3: +30%
More max Toxicity.
R1: +10 · R2: +20 · R3: +30
Thrown bombs may not be used up; your bombs can't hurt you.
R1: 10% · R2: 20% · R3: 30%
Per medium piece: sword and bomb damage.
R1: +2% each · R2: +4% · R3: +6%
Spend Adrenaline to lower potion Toxicity.
R1: -10% per point · R2: -20% · R3: -30%
Per medium piece: max Vitality and poison damage.
R1: +2% each · R2: +4% · R3: +6%
No skill matches that. Try a Sign name, "crit" or "Adrenaline".